vitord1
26-05-2008, 06:44 PM
http://ve3dmedia.ign.com/images/02/65/26548_normal.jpg
Echochrome PS3 receives 94/100 from The Gamers Temple
''As a game reviewer I see many games that are very derivative or are outright knock-offs of other games. Even entire genres often give birth to one indistinguishable game clone after another – a problem that seems to be especially rampant among puzzle games. However, sometimes a game comes along that is so original and creative that it completely captures your attention and makes you wonder why it wasn't done before. echochrome is just such a game.
echochrome could almost be described as an interactive M.C. Escher gallery. Each puzzle features a set of blocks and stairways that create a three dimensional puzzle that can be rotated in any direction. A walking mannequin is placed on one of the blocks and your job is to direct it to another location on the puzzle marked by a shadow of your mannequin. I use the word 'direct' because you have no control over the mannequin – it will continue to walk along the block until it reveals an edge or encounters a hole or bounce pad. You do however have control over the rotation and orientation of the puzzle and getting the mannequin from Point A to Point B s a matter of perspective, literally.''
fonte (http://n4g.com/ps3/News-149613.aspx)
Echochrome PS3 Review (Got-Next) 4/5
''It's easy to be suckered into thinking the TV screen offers a window into a 3D world, but it's only a flat picture that we're pretending has physical consistency. We've gotten really good at it, aided by consoles designed around 3D processing, but the machine doesn't care one way or another if gravity is wrong, perspective is screwy, or even if we walk through "solid" objects. Gravity, perspective, and physics are all lies our gaming machines tell us, and Echochrome is more than happy to use those lies as the basis of its gameplay.
Echochrome is a fairly simple puzzle game about a mannequin walking through a maze. The mannequin walks in a straight line unless it hits a left turn, which it will always take. There are shadowy Echo-people waiting on the maze, which the mannequin collects when it walks through. It can't push or pull blocks, jump, manipulate its environment in any way, or do much more than stop and walk faster. So it's up to the viewer to see its world and create a path to the Echoes that shouldn't exist.''
fonte (http://n4g.com/ps3/News-149590.aspx)
um jogo com muita criatividade
e tem sido muito bem recebido pela critica como nestes 2 exemplos
Echochrome PS3 receives 94/100 from The Gamers Temple
''As a game reviewer I see many games that are very derivative or are outright knock-offs of other games. Even entire genres often give birth to one indistinguishable game clone after another – a problem that seems to be especially rampant among puzzle games. However, sometimes a game comes along that is so original and creative that it completely captures your attention and makes you wonder why it wasn't done before. echochrome is just such a game.
echochrome could almost be described as an interactive M.C. Escher gallery. Each puzzle features a set of blocks and stairways that create a three dimensional puzzle that can be rotated in any direction. A walking mannequin is placed on one of the blocks and your job is to direct it to another location on the puzzle marked by a shadow of your mannequin. I use the word 'direct' because you have no control over the mannequin – it will continue to walk along the block until it reveals an edge or encounters a hole or bounce pad. You do however have control over the rotation and orientation of the puzzle and getting the mannequin from Point A to Point B s a matter of perspective, literally.''
fonte (http://n4g.com/ps3/News-149613.aspx)
Echochrome PS3 Review (Got-Next) 4/5
''It's easy to be suckered into thinking the TV screen offers a window into a 3D world, but it's only a flat picture that we're pretending has physical consistency. We've gotten really good at it, aided by consoles designed around 3D processing, but the machine doesn't care one way or another if gravity is wrong, perspective is screwy, or even if we walk through "solid" objects. Gravity, perspective, and physics are all lies our gaming machines tell us, and Echochrome is more than happy to use those lies as the basis of its gameplay.
Echochrome is a fairly simple puzzle game about a mannequin walking through a maze. The mannequin walks in a straight line unless it hits a left turn, which it will always take. There are shadowy Echo-people waiting on the maze, which the mannequin collects when it walks through. It can't push or pull blocks, jump, manipulate its environment in any way, or do much more than stop and walk faster. So it's up to the viewer to see its world and create a path to the Echoes that shouldn't exist.''
fonte (http://n4g.com/ps3/News-149590.aspx)
um jogo com muita criatividade
e tem sido muito bem recebido pela critica como nestes 2 exemplos